/*
* This file is part of RoboDS (http://code.google.com/p/robods/)
* Copyright (C) 2007 Blakharaz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* 
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
*/

#include "DsAutomaticEffectsState.h"
#include "OkButton.h"
#include "DsGame.h"
#include "DsUserInterface.h"

namespace robo
{

    DsAutomaticEffectsState::DsAutomaticEffectsState(DsGame* game, DsUserInterface* ui)
    : AutomaticEffectsState(game, ui)
    {
    }

    DsAutomaticEffectsState::~DsAutomaticEffectsState()
    {
    }

    void DsAutomaticEffectsState::resume()
    {
	    mFrameCounter = 0;
	    switchPhase(PHASE_AUTOMATIC_CONVEYOURS_EXPRESS_1);
    }

    void DsAutomaticEffectsState::handleEvents()
    {
	    ///@todo automatic effects
	    //if (mFrameCounter == 30)
	    {
		    BoardElementPhase newPhase = static_cast<BoardElementPhase>(mPhase + 1);
		    if (newPhase == PHASE_AUTOMATIC_END_OF_TURN)
		    {
			    switchGameState(GameState::ROBOT_MOVEMENT);
		    }
		    else
		    {
			    switchPhase(newPhase);
		    }
	    }

	    mFrameCounter++;
    }

} // namespace robo
